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Mobile Game Gamification STEAM Learning Trivia Product Design

Learn. Battle.
Climb the Leaderboard.

EduMillionaire turns STEAM learning into a competitive mobile game where players answer trivia, battle with legend-inspired avatars, use power-ups, earn points, and compete for leaderboard rewards.

EduMillionaire| Mobile Game| Product Designer| 2025
5STEAM Categories
40+Legend Avatars
3Power-Ups Per Avatar
Lives+ Wallet Economy

The player journey,
from first tap to leaderboard.

8 screens  ·  Figma prototype  ·  End-to-end player flow

Splash screen

1 · Splash

Login or Sign Up

2 · Login / Sign Up

Login screen

3 · Login

Home — Start Game

4 · Home

Choose Avatar and Power-Ups

5 · Choose Avatar

Gameplay

6 · Gameplay

Leaderboard

7 · Leaderboard

Wallet — Buy Lives

8 · Wallet

Download on Google Play

What was built.
Why it matters.

Status End-to-end Figma prototype — prepared for build handoff
Role Head of Design (Product Designer) — full mobile game experience, solo ownership
Scope 9 key flows  ·  Mobile (iOS & Android)  ·  Figma
Audience Young learners  ·  Competitive trivia players  ·  Reward-motivated players
UX Focus Onboarding  ·  Gameplay  ·  Avatar power-ups  ·  Lives economy  ·  Leaderboard  ·  Wallet trust
Metrics to track
Onboarding completion First-game start rate Session completion Replay rate Leaderboard participation Life purchase conversion Wallet PIN setup Reward claim rate

How do you make
learning feel like a game?

STEAM content is complex. Trivia games are disposable. EduMillionaire had to occupy both — rigorous enough to teach, compelling enough to replay.

The answer was a game system, not a screen system. Every flow serves the loop — education, competition, and monetization designed to hold together.

Product

Mobile STEAM trivia game

Platform

Mobile app (iOS & Android)

Audience

Young learners, competitive trivia players, reward-motivated players

Role

Head of Design (Product Designer)

Scope

Onboarding, gameplay, avatars, leaderboard, wallet, lives, rewards, battle mode

Tools

Figma

Players needed reward
before they needed a lesson.

The game had to feel rewarding before it felt academic — so lives, rank, and reward context appear on the dashboard before a player has answered a single question.

Design hypothesis: Player motivations were synthesised from the product brief, gameplay model, and expected behaviour patterns for reward-driven learning games — not formal user research.

📚 The Learner

Needs low-friction onboarding, familiar category identity, and difficulty pacing that doesn't punish early sessions.

🏆 The Competitor

Driven by rank and mastery. Needs a live leaderboard with real weekly stakes and session mechanics that reward strategy over luck.

💰 The Reward Seeker

Needs transparent prize visibility, a trustworthy wallet, and a withdrawal flow with zero ambiguity about eligibility.

Product Designer,
full game experience.

I owned the mobile game experience from first-time onboarding through gameplay, progression, rewards, and monetization flows.

Mobile information architecture and core player flows
STEAM category selection and gameplay entry flow
Avatar selection and legend-inspired power-up system
Lives economy, wallet, PIN, and purchase flows
Leaderboard, rewards, and battle challenge experience

One loop.
Nine mechanics.

Every mechanic feeds the next — lives create stakes, avatars create strategy, answers create progress, rewards create replay.

Onboard Get Lives Choose Category Select Avatar Answer 10 Qs Power-Ups Earn Points Leaderboard Rewards

Each layer reinforces the others. Lives gate access. Avatars make category choice strategic. Points build rank. Rank unlocks rewards. The loop holds.

🔄

Comeback loop: Zero lives shows purchase options — never a dead end. Bonus lives at onboarding ensure the economy never blocks the first game.

Every screen,
a decision.

From splash to leaderboard — the full EduMillionaire experience mapped screen by screen, phase by phase.

01 · Authentication

First impression is permanent.

The STEAM brand lands before a player types a single character. Scientist avatars, gold type, and clean auth flow signal prestige from tap one.

Splash
Splash screen
Welcome
Welcome screen
Sign Up
Sign Up screen
Login
Login screen

02 · Email Verification

Trust is built before the first question.

Verification is gate-kept with a reward — completing it feels like a win before the game starts.

Verify Email
Verify Email
In-Game Check
In-game Email Verification
Reward
Verification Reward

03 · Onboarding Tooltips

Guidance in the moment, not before it.

Eight contextual tooltips — each fires exactly when a player encounters the mechanic for the first time. No tutorial wall, no friction.

Home
Homepage tooltip
Play
Play game tooltip
Avatar
Avatar tooltip
Category
Category tooltip
Gameplay
Gameplay tooltip
Lives
Lives tooltip
Power-up
Power-up tooltip
Timer
Timer tooltip

04 · Game Flow

Choose your legend. Own the arena.

Each scientist avatar unlocks a distinct colour world — the question environment shifts to match their domain. Strategy starts at category selection, not the first question.

Dashboard
Home Dashboard
Science
Choose Category Science
Technology
Choose Category Technology
Engineering
Choose Category Engineering
Art
Choose Category Art
Mathematics
Choose Category Mathematics

05 · Avatars and their Power-ups

Every legend owns their world.

Each avatar ships with a unique colour environment and a locked power-up set. The visual theme isn't cosmetic — it signals the domain, the strategy, and the stakes before a question appears.

Marie Curie · Science

Choose Avatar
Choose Category 1
Play Game
Choose Avatar 1
Gameplay
Marie Curie gameplay 1

Charles Darwin · Biology

Choose Avatar
Choose Category 2
Play Game
Choose Avatar 2
Gameplay
Charles Darwin gameplay

Galileo Galilei · Astronomy

Choose Avatar
Choose Category 3
Play Game
Choose Avatar 3
Gameplay
Galileo gameplay

Albert Einstein · Physics

Choose Avatar
Choose Category 4
Play Game
Choose Avatar 4
Gameplay
Einstein gameplay

Step into a legend's arena.
Compete for real stakes.

Battle Challenge is EduMillionaire's competitive layer — players embody a scientist, challenge rivals live, and climb rankings for cash prizes.

Dashboard
Home Dashboard
Battle
Battle Challenge
Multiplayer
Multiplayer
Friends
Friends

40 abilities.
One tactical edge each.

Every power-up has a distinct visual identity tied to its mechanic — players read the ability before they tap it. Designed to feel earned, not bought.

Power-up 1
Power-up 2
Power-up 3
Power-up 4
Power-up 5
Power-up 6
Power-up 7
Power-up 8
Power-up 9
Power-up 10
Power-up 11
Power-up 12
Power-up 13
Power-up 14
Power-up 15
Power-up 16
Power-up 17
Power-up 18
Power-up 19
Power-up 20
Power-up 21
Power-up 22
Power-up 23
Power-up 24
Power-up 25
Power-up 26
Power-up 27
Power-up 28
Power-up 29
Power-up 30
Power-up 31
Power-up 32
Power-up 33
Power-up 34
Power-up 35
Power-up 36
Power-up 37
Power-up 38
Power-up 39
Power-up 40

Five flows that
hold the game together.

Each flow was designed to feel inevitable — the next step obvious, the stakes clear, the reward always visible.

First-Time User Flow
Register Email Verify Tooltip Onboarding Receive Bonus Lives Dashboard Start First Game
Gameplay Flow
Choose Category Select Avatar Session Begins 10 Questions Use Power-Ups Session Result
Lives Economy Flow
Check Life Balance Start Game → -1 Life Wrong Answer → -1 Life Zero Lives → Blocked Clear Recovery Path Buy Lives
Leaderboard Reward Flow
Earn XP / Points Weekly Ranking Top 10 Eligibility Reward Notification Add Bank Details Withdrawal
Wallet Security Flow
Fund Wallet Set PIN Buy Lives Confirm PIN Transaction Logged

First-session activation: Bonus lives at onboarding remove the first-game barrier. Tooltips surface lives, rank, and reward context — the full loop visible before the first question.

Five subjects.
Forty legends.

Each category has its own question pool, avatars, and power-ups. Category selection is the first strategic decision — pick a legend before a single question appears.

S

Science

Biology, chemistry, physics, and natural world questions.

Legend: Marie Curie, Newton, Darwin & more

T

Technology

Computing, systems, networks, and digital innovation.

Legend: Alan Turing, Ada Lovelace & more

E

Engineering

Structures, mechanics, problem-solving, and construction.

Legend: Da Vinci, Tesla, Brunel & more

A

Arts

Creative thinking, design, culture, and expression.

Legend: Da Vinci, Frida Kahlo & more

M

Mathematics

Numbers, logic, geometry, and pattern reasoning.

Legend: Pythagoras, Euler, Ramanujan & more

Not just answers.
A battle.

The Battle Challenge is EduMillionaire's signature mode — players step into the identity of a legend and compete in their STEAM domain.

Normal gameplay

Points accumulate across sessions; weekly rank determines rewards. Stakes are real but shared across all players.

Battle mode

Your legend choice changes your strategic tools, question domain, and session feel. Same STEAM content — now personal. Same stakes, higher intensity.

Play as the greats.
Battle in their domain.

Each avatar is a real STEAM figure. Choosing Marie Curie for Science changes your power-ups, your strategy, and the session feel — character-driven learning, not content-driven.

Marie Curie Alan Turing Albert Einstein Ada Lovelace Leonardo da Vinci Pythagoras Isaac Newton Nikola Tesla Ramanujan + 30 more
⏳ Multiplayer & Tag-Team Mode — Coming Soon

Every avatar.
Three strategic tools.

Each avatar carries 3 power-ups tied to their STEAM category. They cannot stack and are session-limited — strategy without breaking fairness.

Science

Marie Curie

HHint — reveal a scientific clue
Remove Wrong — eliminate an incorrect answer
TAnswer Trend — see how others answered

Technology

Alan Turing

DDeduction — narrow the answer space logically
PPattern Scan — highlight repeating elements
Timer Freeze — pause the clock for 10s

Engineering

Leonardo da Vinci

CCreative Hint — an imaginative lateral clue
Double Points — score 2× for this question
AInstant Answer — reveal the correct option

Pythagoras

Pythagoras

RReasoning Clue — a logical step-by-step hint
Life Recovery — recover 1 life on correct answer
LAnswer Logic — eliminate 1 option by proof

Balancing rules: One avatar per session. 3 fixed power-ups per legend — no stacking, per-session limits. Avatar-gated power-ups prevent runaway advantage and keep category identity meaningful throughout.

⚖️

Strategy, not personalization: Avatar choice locks your power-up set for the session — a strategic commitment, not cosmetic. The decision happens before play.

A game economy
built on trust.

EduMillionaire handles real money. Every financial action is transparent — explicit pricing, PIN gates, and player-confirmed at every step.

❤️

Lives Economy

Lives are the currency of access. Sessions and wrong answers each cost a life. Zero lives blocks play — but always shows a clear recovery path, never a dead end.

Wrong answer deducts 1 life Zero lives blocks session start Zero state shows purchase path, not a block Bonus lives via email verify & onboarding
💳

Wallet & PIN Security

The wallet handles top-ups and life purchases. A 4-digit PIN protects every financial action — no one-tap spending, no hidden charges.

Fund via Paystack payment gateway PIN set on first wallet action PIN confirmed on every purchase All transactions logged in history
🏆

Leaderboard Rewards

Weekly resets create urgency without permanent hierarchy. Top 10 eligibility is rules-based and transparent — prizes feel achievable to anyone.

Weekly reset — fresh start each cycle Top 10 unlocks reward eligibility Eligibility rules are visible, not hidden Bank details required before withdrawal
🔒

Ethical monetization by design: Every financial action is player-initiated — explicit pricing, PIN confirmation, logged history. Trust built into the flow, not dark patterns.

Five decisions behind
a game system.

These weren't feature decisions — they were system decisions. Each one shaped how the whole game loop holds together.

01

Lives as a gameplay control system

Lives create stakes at session entry, wrong answers, and zero balance. Showing the recovery path alongside the block turns a quiz into a resource management layer — monetization without disrupting learning.

02

Category selection before gameplay

Category choice upfront gives players agency over their question pool and avatar roster. Committing to an identity before competing increases session investment and first-game completion.

03

Legend avatars as strategic gameplay tools

Avatars are power-up bundles, not skins. Choosing Marie Curie for Science turns character selection into pre-session strategy — raising the stakes of the choice screen.

04

Weekly leaderboard for replay motivation

Weekly resets create urgency without permanent hierarchy — players who fall behind get a clean window each cycle, preventing elite lock-out and sustaining weekly engagement.

05

PIN-gated wallet for trust and safety

PIN confirmation on every transaction isn't friction — it's trust. Players must feel the game won't accidentally spend their balance; that trust is what supports willingness to fund the wallet.

What designing a
game system teaches.

Game UX needs clear rules, not just fun visuals. Visual energy only works when the mechanics underneath are legible — design the system first and the screens feel inevitable, not decorative.

Learning works better when it feels active. The avatar system made category knowledge feel personally held — players play as a scientist, not just answer about one.

Reward systems must balance motivation and fairness. Weekly resets and transparent eligibility rules are product decisions — fairness built into the UX keeps reward seekers returning.

Monetization must be transparent. Visible balances, PIN gates, and explicit pricing are the difference between a game that feels safe and one that feels extractive.

Interested in how I approach product work?

Book a 20-min intro call, or send the role details by email.